Monday, September 15, 2008

Crazy corrupt Flash files!

This has only happened to me on two occasions. For some reason, the FLA file for the Geoweasel episode "Fate's Fault" is corrupt, meaning a lot of things are missing (audio and visuals) when you load it, which is going to make this a tough one to get on the DVD, since I normally go in and edit the FLAs to change audio and output settings before converting the SWF. Oddly enough, when I look at these raw files with pieces missing all over the place, it looks like a totally different (and frankly more interesting) cartoon. Below are some screencaps of some of the corrupted stuff. Click on the images to see a larger version as well as a description.




corrupt1

corrupt2

corrupt3

corrupt4

corrupt5

corrupt6

Saturday, September 13, 2008

Wow, how'd I mix that up?

I thought I was having surgery on my eyes on the 24th. Turns out it's just like a...pre-surgery appointment with the new doctor, and then we go from there, I guess. I don't know when I'll actually get the surgery. In one way I'm kind of worried because I've never had surgery before but on the other hand, my eyes just seem to keep getting worse; it's hard to do a lot of things, even simple daily tasks like reading, and I can't legally drive, so in another sense, provided the surgery goes well, it'll be good. I'm also glad the surgery's not on the 24th because, apparently, that's the same day Mega Man 9 comes out, hahah.
As far as other stuff goes, I might be heading up to New York again sometime soon, possibly around my birthday in October, but I don't know for sure yet because of all this surgery stuff. Other than that, I don't think there's much for me to add Geoweasel-wise or...anything else interesting.

Wednesday, September 10, 2008

8 More Bits!


I teamed up with Ben Ross again (from our previous collaboration on The Meth Minute 8-Bit) to help do some music for a game based on his creation, Flying Pizza Kitty. If you don't already know about FPK, I suggest you check it out!

Flying Pizza Kitty Website

FPK in Attack of the Jetpack Lizards (game)

Sunday, September 7, 2008

I wonder if this would work?...

I think that it's pretty obvious that I'm excited for Mega Man 9. I think the only time you'll see me more excited is if they did something like this with Mario (they kinda did with New Super Mario Bros., which is one of my all-time favorite games, but it's just not quite the same). But I haven't heard anything about the release date for the North American market. I do know that Japan is getting the original soundtrack released on the 12th, and it's being released alongside the game. So, my question is...would this work?

Get in contact with someone in Japan who owns a Wii and exchange codes and when Mega Man 9 is released there, have them send it to you as a gift! Of course, you can reimburse them by sending them a game as well for the same amount. Flawless! ...Right?


I don't actually know, haha. For one, uh...I don't know anyone in Japan. Also, I don't know if you can send gifts from different regions because of different release dates. I checked Nintendo's website about Wii gifting and nothing says you CAN'T do that...so that leaves me with one final question:

Anyone here from Japan?!

Thursday, September 4, 2008

A Rockin' Tribute To Rockman


Finally, something new! I finally finished up this tribute music video to Mega Man. If you like Mega Man, classic video games, or just video games in general, check this out. It includes gameplay from the old, 8-bit games, original animation by myself, and some amazing original music by Game Over. Show it to friends, help promote it! And thanks to everyone for their support!

Tuesday, September 2, 2008

Pixels of the past

When I first launched the Geoweasel site, I wanted to have games as a feature among the cartoons. I had a program appropriately titled "Game Maker" from the pixel comic days (I'll return to that in a moment) and I wanted to have just some cheap, quick games for the site, one for each of the main Weasels. Here's a sprite sheet of the characters in an Atari-esque form (although I guess NES form would be more accurate, since the sprites have three colors plus transparency...whatever) :
Obviously, because I'm...me, none of the games ever got made. I do remember starting Nar's game, but I can't find anything from it. Anyway, the idea of games faded into oblivion for a while, and then I did eventually go back and wanted to make some real adventure games for Geoweasel. Here was the first concept for one of them:


This "Super Coolventure Thing" game was supposed to have like...a fairly long level dedicated to each of the Weasels, and then you had to go fight Dr. Schnoz or whatever. I don't remember the plot, and obviously it went nowhere. Slightly more recently, there were two simple games on the site called "Agility" and "Bounce," and they were just simple games that were fun for maybe 5 minutes. So really, Geoweasel's never fared well with video games. Or did it?


So yes, as I said earlier in this post and countless times in the past, Geoweasel was once a pixel comic and it had some of the same basic plot as it does today, but it also took place in the Super Mario Bros. universe. And with these comics so easy and quick to make, I was able to dedicate some time to making not one, but two adventure games. Although, they are for the most part completely dead now, floating around somewhere in cyberspace. The first game was Nario's Adventure, which was just a simple, sidescrolling platformer with no real fun and tons of glitches. It was complete with Super Mario Bros. graphics, characters, and music. I don't think I could actually call any part of the game my own except for the levels and the blue in Nario's sprite. The only evidence of this game I can find today is this small conversation on DeviantArt and this drawing I did for it, years after I actually made the game. And then came the next game, Nario's Adventure 2.
This game was significantly improved over the first, at least in the realm of fun and gameplay (not originality, though). I released a demo version of the game that included a level and a boss from each of the first 5 worlds (I think it was 5). Early on, there were some annoying bugs, such as falling through slopes and Nar would always face right when he stopped moving, but I fixed them sometime after the demo release. I actually got the game about 95% finished; I clearly remember making the final levels, which were actually an easter egg if you took an alternate route earlier in the game. It was psychedelic, took place in space, and used Shadow Man's theme as the music. And I thought that was awesome. But as I was closing in on finishing it, my computer crashed. So now, all that remains is the demo. Wanna play it? You can download it here. I have been told that this only works on Windows; I'm not sure though. As for controls, just use the arrow keys. You should also know that pressing F5 will create a savestate and F6 will load that state. Since the demo still had bugs in it, I highly suggest using them, heheh. Especially on the Wiggler boss. Sometimes when you jump on him, you hurt him, but you die. I think that sums up the quality of my coding skills.